
Ironclad — Slay the Spire 2 Guide
A melee-focused warrior who excels at dealing massive direct damage and building Strength. The Ironclad can heal through combat with his starting relic, Burning Blood, allowing aggressive playstyles.
StrengthExhaustBlockSelf-Damage
Max HP
80
Playstyle
Strength stacking, self-damage synergy, exhaust combos
Cards
90
Starting Relic
Burning Blood—At the end of combat, heal 6 HP.Ironclad's Relics (9)
Black Blood
At the end of combat, heal 12 HP.
Ironclad
Burning Blood
At the end of combat, heal 6 HP.
Ironclad
Brimstone
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength .
Ironclad
Red Skull
While your HP is at or below 50% , you have 3 additional Strength .
Ironclad
Paper Phrog
Enemies with Vulnerable take 75% more damage rather than 50% .
Ironclad
Self-Forming Clay
Whenever you lose HP in combat, gain 3 Block next turn.
Ironclad
Charon's Ashes
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Ironclad
Demon Tongue
The first time you lose HP on your turn, heal HP equal to the amount lost.
Ironclad
Ruined Helmet
The first time you gain Strength each combat, double the amount gained.
Ironclad

























































































