Blood Wall - Slay the Spire 2

Lose 2 HP. Gain 16 Block .

CharacterIronclad
TypeSkill
Cost2
RarityCommon

Blood Wall

+UPGRADED

Lose 2 HP. Gain 20 Block .


Related Mechanics


Ironclad's Relics


Synergies & related cards

  • Crimson Mantle

    At the start of your turn, lose 1 HP and gain 8 Block .

    Defensive anchor — Crimson Mantle creates a safe window for setup and scaling.

  • Demonic Shield

    Lose 1 HP. Give another player Block equal to your Block . Exhaust .

    Defensive anchor — Demonic Shield creates a safe window for setup and scaling.

  • Brand
    Brand0Skill

    Lose 1 HP. Exhaust 1 card. Gain 1 Strength .

    Self-damage archetype — Brand converts HP loss into combat power.

  • Offering
    Offering0Skill

    Lose 6 HP. Gain . Draw 3 cards. Exhaust .

    Self-damage archetype — Offering converts HP loss into combat power.