Blood Wall - Slay the Spire 2
Lose 2 HP. Gain 16 Block .
Blood Wall
+UPGRADEDLose 2 HP. Gain 20 Block .
Related Mechanics
Synergies & related cards

At the start of your turn, lose 1 HP and gain 8 Block .
Defensive anchor — Crimson Mantle creates a safe window for setup and scaling.

Lose 1 HP. Give another player Block equal to your Block . Exhaust .
Defensive anchor — Demonic Shield creates a safe window for setup and scaling.

Lose 1 HP. Exhaust 1 card. Gain 1 Strength .
Self-damage archetype — Brand converts HP loss into combat power.

Lose 6 HP. Gain . Draw 3 cards. Exhaust .
Self-damage archetype — Offering converts HP loss into combat power.