Crimson Mantle - Slay the Spire 2
At the start of your turn, lose 1 HP and gain 8 Block .
Crimson Mantle
+UPGRADEDAt the start of your turn, lose 1 HP and gain 10 Block .
Related Mechanics
Synergies & related cards

Lose 2 HP. Gain 16 Block .
Defensive anchor — Blood Wall creates a safe window for setup and scaling.

Lose 1 HP. Give another player Block equal to your Block . Exhaust .
Defensive anchor — Demonic Shield creates a safe window for setup and scaling.

Lose 1 HP. Exhaust 1 card. Gain 1 Strength .
Self-damage archetype — Brand converts HP loss into combat power.

Block is not removed at the start of your turn.
Defensive anchor — Barricade creates a safe window for setup and scaling.