Crimson Mantle - Slay the Spire 2

At the start of your turn, lose 1 HP and gain 8 Block .

CharacterIronclad
TypePower
Cost1
RarityRare

Crimson Mantle

+UPGRADED

At the start of your turn, lose 1 HP and gain 10 Block .


Related Mechanics


Ironclad's Relics


Synergies & related cards

  • Blood Wall

    Lose 2 HP. Gain 16 Block .

    Defensive anchor — Blood Wall creates a safe window for setup and scaling.

  • Demonic Shield

    Lose 1 HP. Give another player Block equal to your Block . Exhaust .

    Defensive anchor — Demonic Shield creates a safe window for setup and scaling.

  • Brand
    Brand0Skill

    Lose 1 HP. Exhaust 1 card. Gain 1 Strength .

    Self-damage archetype — Brand converts HP loss into combat power.

  • Barricade
    Barricade3Power

    Block is not removed at the start of your turn.

    Defensive anchor — Barricade creates a safe window for setup and scaling.