Armaments - Slay the Spire 2
Gain 5 Block . Upgrade a card in your Hand .
Armaments
+UPGRADEDGain 5 Block . Upgrade ALL cards in your Hand .
Synergies & related cards

Block is not removed at the start of your turn.
Defensive anchor — Barricade creates a safe window for setup and scaling.

At the start of your turn, lose 1 HP and gain 8 Block .
Defensive anchor — Crimson Mantle creates a safe window for setup and scaling.

Gain 30 Block . Exhaust .
Defensive anchor — Impervious creates a safe window for setup and scaling.

Whenever you gain Block , deal 5 damage to a random enemy.
Defensive anchor — Juggernaut creates a safe window for setup and scaling.