Unmovable - Slay the Spire 2
The first time you gain Block from a card each turn, double the amount gained.
Unmovable
+UPGRADEDCost changes from 2 to 1
Related Mechanics
Synergies & related cards

Block is not removed at the start of your turn.
Defensive anchor — Barricade creates a safe window for setup and scaling.

At the start of your turn, lose 1 HP and gain 8 Block .
Defensive anchor — Crimson Mantle creates a safe window for setup and scaling.

Whenever you gain Block , deal 5 damage to a random enemy.
Defensive anchor — Juggernaut creates a safe window for setup and scaling.

Whenever a card is Exhausted , gain 3 Block .
Defensive anchor — Feel No Pain creates a safe window for setup and scaling.