Hemokinesis - Slay the Spire 2
Lose 2 HP. Deal 15 damage.
Hemokinesis
+UPGRADEDLose 2 HP. Deal 20 damage.
Related Mechanics
Synergies & related cards

Lose 1 HP. Exhaust 1 card. Gain 1 Strength .
Self-damage archetype — Brand converts HP loss into combat power.

At the start of your turn, lose 1 HP and gain 8 Block .
Self-damage archetype — Crimson Mantle converts HP loss into combat power.

Lose 6 HP. Gain . Draw 3 cards. Exhaust .
Self-damage archetype — Offering converts HP loss into combat power.

Lose 2 HP. Gain 16 Block .
Self-damage archetype — Blood Wall converts HP loss into combat power.