Upon pickup, raise your Max HP by 14 .
Every time you play 3 Attacks in a single turn, gain 1 Dexterity .
When your HP would be reduced to 0 , heal to 50% of your Max HP instead (works once).
If your HP is at or below 50% at the end of combat, heal 12 HP.
Whenever you add an Attack card to your Deck , Upgrade it.