When your HP would be reduced to 0 , heal to 50% of your Max HP instead (works once).
Whenever you play a card that costs or more, gain 4 Block .
Every time you play 3 Attacks in a single turn, gain 1 Dexterity .
Upon pickup, raise your Max HP by 14 .
If your HP is at or below 50% at the end of combat, heal 12 HP.