Lightning Rod - Slay the Spire 2
Gain 4 Block . At the start of the next 2 turns, Channel 1 Lightning .
Lightning Rod
+UPGRADEDGain 7 Block . At the start of the next 2 turns, Channel 1 Lightning .
Synergies & related cards

Gain 6 Block . Channel 2 Frost .
Orb generation — supplies Glacier with a steady stream of orb fuel.

Gain 5 Block . Channel 1 Glass .
Orb generation — supplies Glasswork with a steady stream of orb fuel.

Gain 11 Block . Channel 1 Dark .
Orb generation — supplies Shadow Shield with a steady stream of orb fuel.

At the start of your turn, gain 2 Block for each unique Orb you have.
Defensive anchor — Coolant creates a safe window for setup and scaling.