Coolant - Slay the Spire 2
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolant
+UPGRADEDAt the start of your turn, gain 3 Block for each unique Orb you have.
Related Mechanics
Synergies & related cards

Channel 2 Dark . At the end of your turn, Evoke your leftmost Orb.
Orb synergy — Consuming Shadow enables orb slot cycling and evoke chains.

Whenever you play a card, gain 1 Block .
Defensive anchor — Afterimage creates a safe window for setup and scaling.

Block is not removed at the start of your turn.
Defensive anchor — Barricade creates a safe window for setup and scaling.

Whenever you gain Block on your turn, other players gain half that much Block .
Defensive anchor — Beacon of Hope creates a safe window for setup and scaling.