Coolant - Slay the Spire 2

At the start of your turn, gain 2 Block for each unique Orb you have.

CharacterDefect
TypePower
Cost1
RarityRare

Coolant

+UPGRADED

At the start of your turn, gain 3 Block for each unique Orb you have.


Related Mechanics


Defect's Relics


Synergies & related cards

  • Consuming Shadow

    Channel 2 Dark . At the end of your turn, Evoke your leftmost Orb.

    Orb synergy — Consuming Shadow enables orb slot cycling and evoke chains.

  • Afterimage

    Whenever you play a card, gain 1 Block .

    Defensive anchor — Afterimage creates a safe window for setup and scaling.

  • Barricade
    Barricade3Power

    Block is not removed at the start of your turn.

    Defensive anchor — Barricade creates a safe window for setup and scaling.

  • Beacon of Hope

    Whenever you gain Block on your turn, other players gain half that much Block .

    Defensive anchor — Beacon of Hope creates a safe window for setup and scaling.