Charge Battery - Slay the Spire 2
Gain 7 Block . Next turn, gain .
Charge Battery
+UPGRADEDGain 10 Block . Next turn, gain .
Related Mechanics
Synergies & related cards

At the start of your turn, gain 2 Block for each unique Orb you have.
Defensive anchor — Coolant creates a safe window for setup and scaling.

Gain 1 Block . Permanently increase this card's Block by 3. Exhaust .
Defensive anchor — Genetic Algorithm creates a safe window for setup and scaling.

Gain 6 Block . Add a Dazed into your Discard Pile .
Defensive anchor — Boost Away creates a safe window for setup and scaling.

Innate . Gain 10 Block . Exhaust .
Defensive anchor — Boot Sequence creates a safe window for setup and scaling.