Dodge and Roll - Slay the Spire 2
Gain 4 Block . Next turn, gain 4 Block .
Dodge and Roll
+UPGRADEDGain 6 Block . Next turn, gain 6 Block .
Related Mechanics
Synergies & related cards

Whenever you play a card, gain 1 Block .
Defensive anchor — Afterimage creates a safe window for setup and scaling.

Double your Block gain this turn.
Defensive anchor — Shadowmeld creates a safe window for setup and scaling.

Sly . Whenever another player attacks an enemy, gain 1 Block .
Defensive anchor — Sneaky creates a safe window for setup and scaling.

Gain 5 Block . Draw 2 cards.
Defensive anchor — Backflip creates a safe window for setup and scaling.