Blur - Slay the Spire 2
Gain 5 Block . Block is not removed at the start of your next turn.
Blur
+UPGRADEDGain 8 Block . Block is not removed at the start of your next turn.
Related Mechanics
Synergies & related cards

Whenever you play a card, gain 1 Block .
Defensive anchor — Afterimage creates a safe window for setup and scaling.

Double your Block gain this turn.
Defensive anchor — Shadowmeld creates a safe window for setup and scaling.

Sly . Whenever another player attacks an enemy, gain 1 Block .
Defensive anchor — Sneaky creates a safe window for setup and scaling.

Gain 5 Block . Draw 2 cards.
Defensive anchor — Backflip creates a safe window for setup and scaling.